Reflection for item #15: Evaluation Rubric for a Mobile App
Outcome addressed: Develop an evaluation rubric for selection of mobile apps.
I have chosen the mobile app rubric assignment for my evidence for the above-mentioned outcome. We were to design a rubric for evaluating mobile apps. We were in groups of three. We were to fashion our rubrics with our readings in mind. We were then to use our rubric to assess two mobile apps each.
I learned that designing an assessment rubric for mobile apps really makes you have to look at all aspects of the app. Sometimes we get so wrapped up in the “cool” things apps can do that we forget about some important things such as is this app a good fit for what I am doing in my classroom. I feel that the rubric we designed will greatly help me to assess any apps I may want to use with my students. I think the strengths of this rubric are that I can use it and I can focus on what is important about the app from an educational standpoint.
I have had very little experience working with rubrics until I started OLTD. I am now in love with rubrics. I find myself using them as a regular tool in my classroom. Using rubrics has made what I am teaching very clear and straightforward not only for my students, but for my parents and myself as well.
Rubric picture retrieved from: crescentok.com
Outcome addressed: Develop an evaluation rubric for selection of mobile apps.
I have chosen the mobile app rubric assignment for my evidence for the above-mentioned outcome. We were to design a rubric for evaluating mobile apps. We were in groups of three. We were to fashion our rubrics with our readings in mind. We were then to use our rubric to assess two mobile apps each.
I learned that designing an assessment rubric for mobile apps really makes you have to look at all aspects of the app. Sometimes we get so wrapped up in the “cool” things apps can do that we forget about some important things such as is this app a good fit for what I am doing in my classroom. I feel that the rubric we designed will greatly help me to assess any apps I may want to use with my students. I think the strengths of this rubric are that I can use it and I can focus on what is important about the app from an educational standpoint.
I have had very little experience working with rubrics until I started OLTD. I am now in love with rubrics. I find myself using them as a regular tool in my classroom. Using rubrics has made what I am teaching very clear and straightforward not only for my students, but for my parents and myself as well.
Rubric picture retrieved from: crescentok.com
Artifact #15: Evaluation Rubric for Mobile Apps
Reflection for item #16: Screencast of Minecraft activity development.
Outcome addressed: Familiarize yourself with one of the most pervasive and open-ended gaming environments available that allows for the creation of knowledge that you could use in your classroom using creative mode.
I have chosen the activity that I developed using Minecraft as the platform for the activity. The activity is aligned with the grade three LOs on Structures. Students need to mine for materials in order to build structures.
I learned a lot from this activity. I learned that Minecraft is not just a game, but can be utilized very well as a learning tool. Others have posted many educational activities in the Minecraftedu World Library. I also learned how difficult it is to build an activity in Minecraft. It is very time consuming, but well worth the effort. I definitely see the benefits to using games such as, Minecraft in education. I think that we need to be careful how we are using these games. We need to make sure that we think of the content first then make sure that the game fits what we want our students to learn. I think that this evidence fits well with the Constructivist Theory because students need to “do” through actually constructing things. They are building their knowledge as they construct things.
I think that the most important thing that I have taken away from this outcome is that I now see educational gamification in a whole new light. In general, I see games, if used properly, as a huge benefit to education. There are so many types of games from simple move to the next level to immersive games such as Wolfquestand Minecraft. Children like to “do” things and they like to create. Why not create using games?
Outcome addressed: Familiarize yourself with one of the most pervasive and open-ended gaming environments available that allows for the creation of knowledge that you could use in your classroom using creative mode.
I have chosen the activity that I developed using Minecraft as the platform for the activity. The activity is aligned with the grade three LOs on Structures. Students need to mine for materials in order to build structures.
I learned a lot from this activity. I learned that Minecraft is not just a game, but can be utilized very well as a learning tool. Others have posted many educational activities in the Minecraftedu World Library. I also learned how difficult it is to build an activity in Minecraft. It is very time consuming, but well worth the effort. I definitely see the benefits to using games such as, Minecraft in education. I think that we need to be careful how we are using these games. We need to make sure that we think of the content first then make sure that the game fits what we want our students to learn. I think that this evidence fits well with the Constructivist Theory because students need to “do” through actually constructing things. They are building their knowledge as they construct things.
I think that the most important thing that I have taken away from this outcome is that I now see educational gamification in a whole new light. In general, I see games, if used properly, as a huge benefit to education. There are so many types of games from simple move to the next level to immersive games such as Wolfquestand Minecraft. Children like to “do” things and they like to create. Why not create using games?